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- on mouseDown
- set omh to the mouseH
- set omv to the mouseV
- repeat while the mouseDown
- set mh to the mouseH
- set mv to the mouseV
- set dh to mh - omh
- set dv to mv - omv
- repeat with i = 36 to 43
- set the locH of sprite i to the locH of sprite i + dh
- set the locV of sprite i to the locV of sprite i + dv
- end repeat
- updateStage()
- set omh to mh
- set omv to mv
- end repeat
- end
-